public static void AddPlayer(Player player) { Players[player.PlayerNum] = player; activePlayer[player.PlayerNum] = true; teamsActive[player.TeamNum] = true; }
public static void AddPlayer(Player player) { players.Add(player); }
public static void Initialize() { Players = new Player[5]; Players[0] = new Player(); Players[1] = new Player(); Players[2] = new Player(); Players[3] = new Player(); Players[4] = new Player(); activePlayer = new bool[5]; activePlayer[0] = false; activePlayer[1] = false; activePlayer[2] = false; activePlayer[3] = false; activePlayer[4] = false; teamsActive = new bool[5]; for (int i = 0; i < 5; i++) { teamsActive[i] = false; } screenManager = (ScreenManager)ScreenManager.Game.Services.GetService(typeof(ScreenManager)); }