Пример #1
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 public NormalCategory(IList <PropertyData> data, CategoryReference reference, AssetReader asset, byte[] extras) : base(reference, asset, extras)
 {
     Data = data;
 }
Пример #2
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 public NormalCategory(CategoryReference reference, AssetReader asset, byte[] extras) : base(reference, asset, extras)
 {
 }
Пример #3
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 public BlueprintGeneratedClassCategory(CategoryReference reference, AssetReader asset, byte[] extras) : base(reference, asset, extras)
 {
 }
Пример #4
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 public Category(CategoryReference reference, AssetReader asset, byte[] extras)
 {
     ReferenceData = reference;
     Asset         = asset;
     Extras        = extras;
 }
Пример #5
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 public StringTableCategory(StringTable data, CategoryReference reference, AssetReader asset, byte[] extras) : base(reference, asset, extras)
 {
     Data2 = data;
 }
Пример #6
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 public RawCategory(byte[] data, CategoryReference reference, AssetReader asset, byte[] extras) : base(reference, asset, extras)
 {
     Data = data;
 }