Пример #1
0
        public void SaveLoginSettings()
        {
            Manager manager = SingletonUtil.GetMain();
            Access  access  = AccessUtil.GetAccessData();
            LoginSettingsPanelComponent loginSettingsPanelComponent = (LoginSettingsPanelComponent)UIPanelUtil.GetUIPanel(PanelType.LOGIN_SETTINGS);

#if UNITY_EDITOR
            access.DevJsonPath = loginSettingsPanelComponent.InputField_DevJsonPath.text;
#endif
            access.JsonPath = loginSettingsPanelComponent.InputField_JsonPath.text;

#if UNITY_EDITOR
            PlayerPrefs.SetString("DevJsonPath", access.DevJsonPath);
#endif
            PlayerPrefs.SetString("JsonPath", access.JsonPath);
#if UNITY_EDITOR
            if (loginSettingsPanelComponent.InputField_DevJsonPath.text != string.Empty)
            {
                ClientUtil.SetClient();
            }
#else
            if (loginSettingsPanelComponent.InputField_JsonPath.text != string.Empty)
            {
                ClientUtil.SetClient();
            }
#endif
        }
Пример #2
0
        public static void SetupPanel()
        {
            Manager manager = SingletonUtil.GetMain();
            Access  access  = manager.Access;
            LoginSettingsPanelComponent panel = (LoginSettingsPanelComponent)UIPanelUtil.GetUIPanel(PanelType.LOGIN_SETTINGS);

#if UNITY_EDITOR
            panel.InputField_DevJsonPath.text = AccessUtil.GetCredentialsJsonPath();
#endif

            panel.InputField_JsonPath.text = AccessUtil.GetCredentialsJsonPath();
        }