public void SaveLoginSettings() { Manager manager = SingletonUtil.GetMain(); Access access = AccessUtil.GetAccessData(); LoginSettingsPanelComponent loginSettingsPanelComponent = (LoginSettingsPanelComponent)UIPanelUtil.GetUIPanel(PanelType.LOGIN_SETTINGS); #if UNITY_EDITOR access.DevJsonPath = loginSettingsPanelComponent.InputField_DevJsonPath.text; #endif access.JsonPath = loginSettingsPanelComponent.InputField_JsonPath.text; #if UNITY_EDITOR PlayerPrefs.SetString("DevJsonPath", access.DevJsonPath); #endif PlayerPrefs.SetString("JsonPath", access.JsonPath); #if UNITY_EDITOR if (loginSettingsPanelComponent.InputField_DevJsonPath.text != string.Empty) { ClientUtil.SetClient(); } #else if (loginSettingsPanelComponent.InputField_JsonPath.text != string.Empty) { ClientUtil.SetClient(); } #endif }
public static void SetupPanel() { Manager manager = SingletonUtil.GetMain(); Access access = manager.Access; LoginSettingsPanelComponent panel = (LoginSettingsPanelComponent)UIPanelUtil.GetUIPanel(PanelType.LOGIN_SETTINGS); #if UNITY_EDITOR panel.InputField_DevJsonPath.text = AccessUtil.GetCredentialsJsonPath(); #endif panel.InputField_JsonPath.text = AccessUtil.GetCredentialsJsonPath(); }