Пример #1
0
        protected override void Awake()
        {
            base.Awake();

            _dataSystem  = App.GetSystem <PersistantDataSystem>();
            _sceneSystem = App.GetSystem <SceneManagementSystem>();
        }
Пример #2
0
        public ExploreState(T uniqueID, InteractionSystem interactionSystem) : base(uniqueID)
        {
            _interactionSystem = interactionSystem;

            _interactPanelLayout = _interactionSystem.InteractPanelLayout;
            _sceneRuntimeSet     = _interactionSystem.SceneRuntimeSet;

            _inputSystem = App.GetSystem <InputSystem>();
            _sceneSystem = App.GetSystem <SceneManagementSystem>();
        }