protected override void Awake() { base.Awake(); _dataSystem = App.GetSystem <PersistantDataSystem>(); _sceneSystem = App.GetSystem <SceneManagementSystem>(); }
public ExploreState(T uniqueID, InteractionSystem interactionSystem) : base(uniqueID) { _interactionSystem = interactionSystem; _interactPanelLayout = _interactionSystem.InteractPanelLayout; _sceneRuntimeSet = _interactionSystem.SceneRuntimeSet; _inputSystem = App.GetSystem <InputSystem>(); _sceneSystem = App.GetSystem <SceneManagementSystem>(); }