Пример #1
0
 public static void FaceTowards(Component source, Component target, SpellFacingOptions options)
 {
     object[] objArray1 = new object[] { source, target, options };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "SpellUtils", "FaceTowards", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1);
 }
Пример #2
0
 public static void FaceOppositeOf(GameObject source, GameObject target, SpellFacingOptions options)
 {
     object[] objArray1 = new object[] { source, target, options };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "SpellUtils", "FaceOppositeOf", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1);
 }
Пример #3
0
 public static void FaceSameAs(Transform source, Transform target, SpellFacingOptions options)
 {
     object[] objArray1 = new object[] { source, target, options };
     MonoClass.smethod_19(TritonHs.MainAssemblyPath, "", "SpellUtils", "FaceSameAs", new Class272.Enum20[] { Class272.Enum20.Class }, objArray1);
 }
Пример #4
0
 public static void SetOrientation(Transform source, Vector3 sourcePosition, Vector3 targetPosition, SpellFacingOptions options)
 {
     object[] objArray1 = new object[] { source, sourcePosition, targetPosition, options };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "SpellUtils", "SetOrientation", objArray1);
 }