HasOptimizedShaderAndNameContains() приватный статический Метод

private static HasOptimizedShaderAndNameContains ( Shader shader, string name ) : bool
shader UnityEngine.Shader
name string
Результат bool
Пример #1
0
 public static bool IsTreeBarkShader(Shader shader)
 {
     return(TreeEditorHelper.HasOptimizedShaderAndNameContains(shader, "bark"));
 }
Пример #2
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 public static bool IsTreeLeafShader(Shader shader)
 {
     return(TreeEditorHelper.HasOptimizedShaderAndNameContains(shader, "leaves"));
 }