HasOptimizedShaderAndNameContains() private static méthode

private static HasOptimizedShaderAndNameContains ( Shader shader, string name ) : bool
shader UnityEngine.Shader
name string
Résultat bool
Exemple #1
0
 public static bool IsTreeBarkShader(Shader shader)
 {
     return(TreeEditorHelper.HasOptimizedShaderAndNameContains(shader, "bark"));
 }
Exemple #2
0
 public static bool IsTreeLeafShader(Shader shader)
 {
     return(TreeEditorHelper.HasOptimizedShaderAndNameContains(shader, "leaves"));
 }