/// <summary>
 /// Add a status effect to this character's starting status effect array.
 /// </summary>
 /// <param name="statusEffectID">ID of the status effect, most easily retrieved using the helper class "MTStatusEffectIDs"</param>
 /// <param name="stackCount">Number of stacks to apply</param>
 public void AddStartingStatusEffect(string statusEffectID, int stackCount)
 {
     this.StartingStatusEffects = BuilderUtils.AddStatusEffect(statusEffectID, stackCount, this.StartingStatusEffects);
 }
 /// <summary>
 /// Add a status effect to this effect's status effect array.
 /// </summary>
 /// <param name="statusEffectID">ID of the status effect, most easily retrieved using the helper class "MTStatusEffectIDs"</param>
 /// <param name="stackCount">Number of stacks to apply</param>
 public CardEffectDataBuilder AddStatusEffect(string statusEffectID, int stackCount)
 {
     this.ParamStatusEffects = BuilderUtils.AddStatusEffect(statusEffectID, stackCount, this.ParamStatusEffects);
     return(this);
 }