/// <summary> /// Add a status effect to this character's starting status effect array. /// </summary> /// <param name="statusEffectID">ID of the status effect, most easily retrieved using the helper class "MTStatusEffectIDs"</param> /// <param name="stackCount">Number of stacks to apply</param> public void AddStartingStatusEffect(string statusEffectID, int stackCount) { this.StartingStatusEffects = BuilderUtils.AddStatusEffect(statusEffectID, stackCount, this.StartingStatusEffects); }
/// <summary> /// Add a status effect to this effect's status effect array. /// </summary> /// <param name="statusEffectID">ID of the status effect, most easily retrieved using the helper class "MTStatusEffectIDs"</param> /// <param name="stackCount">Number of stacks to apply</param> public CardEffectDataBuilder AddStatusEffect(string statusEffectID, int stackCount) { this.ParamStatusEffects = BuilderUtils.AddStatusEffect(statusEffectID, stackCount, this.ParamStatusEffects); return(this); }