private void BuildButton_Singleplayer()
        {
            if (!Directory.Exists(_buildFolder))
            {
                SetBuildFolder();
            }

            if (_buildAndRun)
            {
                BuildScripts.BuildAndRunSingleplayer64("", _buildFolder, _devBuild, _buildTarget);
            }
            else
            {
                BuildScripts.BuildSingleplayer64("", _buildFolder, _devBuild, _buildTarget);
            }

            GUIUtility.ExitGUI();
        }
 private void RunAsSingleplayer()
 {
     BuildScripts.PlayAsSingleplayer("");
     GUIUtility.ExitGUI();
 }