private void BuildButton_Singleplayer() { if (!Directory.Exists(_buildFolder)) { SetBuildFolder(); } if (_buildAndRun) { BuildScripts.BuildAndRunSingleplayer64("", _buildFolder, _devBuild, _buildTarget); } else { BuildScripts.BuildSingleplayer64("", _buildFolder, _devBuild, _buildTarget); } GUIUtility.ExitGUI(); }
private void RunAsSingleplayer() { BuildScripts.PlayAsSingleplayer(""); GUIUtility.ExitGUI(); }