public ButtonHeavy(int xLocation, int yLocation, Miscellanious linked) : base(xLocation, yLocation, linked) { goodGraphic = Textures.textures["buttonHUp"]; badGraphic = Textures.textures["buttonHUp"]; link = linked; heavyButton = true; }
public ButtonPlayer(int xLocation, int yLocation, Miscellanious linked) : base(xLocation, yLocation, linked) { goodGraphic = Textures.textures["buttonUp"]; badGraphic = Textures.textures["buttonUp"]; link = linked; heavyButton = false; }
public ButtonShadow(int xLocation, int yLocation, Miscellanious linked, bool initstate) : base(xLocation, yLocation, linked) { goodGraphic = Textures.textures["buttonSUp"]; badGraphic = Textures.textures["buttonSUp"]; link = linked; existState = initstate; heavyButton = false; }
public Button(int xLocation, int yLocation, Miscellanious linked) : base(xLocation, yLocation) { }