예제 #1
0
 public ButtonHeavy(int xLocation, int yLocation, Miscellanious linked)
     : base(xLocation, yLocation, linked)
 {
     goodGraphic = Textures.textures["buttonHUp"];
     badGraphic = Textures.textures["buttonHUp"];
     link = linked;
     heavyButton = true;
 }
예제 #2
0
 public ButtonPlayer(int xLocation, int yLocation, Miscellanious linked)
     : base(xLocation, yLocation, linked)
 {
     goodGraphic = Textures.textures["buttonUp"];
     badGraphic = Textures.textures["buttonUp"];
     link = linked;
     heavyButton = false;
 }
예제 #3
0
 public ButtonHeavy(int xLocation, int yLocation, Miscellanious linked)
     : base(xLocation, yLocation, linked)
 {
     goodGraphic = Textures.textures["buttonHUp"];
     badGraphic  = Textures.textures["buttonHUp"];
     link        = linked;
     heavyButton = true;
 }
예제 #4
0
 public ButtonPlayer(int xLocation, int yLocation, Miscellanious linked)
     : base(xLocation, yLocation, linked)
 {
     goodGraphic = Textures.textures["buttonUp"];
     badGraphic = Textures.textures["buttonUp"];
     link = linked;
     heavyButton = false;
 }
예제 #5
0
 public ButtonShadow(int xLocation, int yLocation, Miscellanious linked, bool initstate)
     : base(xLocation, yLocation, linked)
 {
     goodGraphic = Textures.textures["buttonSUp"];
     badGraphic = Textures.textures["buttonSUp"];
     link = linked;
     existState = initstate;
     heavyButton = false;
 }
예제 #6
0
 public ButtonShadow(int xLocation, int yLocation, Miscellanious linked, bool initstate)
     : base(xLocation, yLocation, linked)
 {
     goodGraphic = Textures.textures["buttonSUp"];
     badGraphic  = Textures.textures["buttonSUp"];
     link        = linked;
     existState  = initstate;
     heavyButton = false;
 }
예제 #7
0
파일: Button.cs 프로젝트: ferg060129/Toggle
 public Button(int xLocation, int yLocation, Miscellanious linked)
     : base(xLocation, yLocation)
 {
 }
예제 #8
0
파일: Button.cs 프로젝트: kmspies/Toggle
 public Button(int xLocation, int yLocation, Miscellanious linked)
     : base(xLocation, yLocation)
 {
 }