/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } // Move the player tilePlayer.update(gameTime); // Check for collision and step back if colliding foreach (var c in colliders) { tilePlayer.Collision(c); } Camera.follow(tilePlayer.Position, GraphicsDevice.Viewport); // TODO: Add your update logic here base.Update(gameTime); }