Example #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }
            // Move the player
            tilePlayer.update(gameTime);
            // Check for collision and step back if colliding
            foreach (var c in colliders)
            {
                tilePlayer.Collision(c);
            }
            Camera.follow(tilePlayer.Position, GraphicsDevice.Viewport);
            // TODO: Add your update logic here

            base.Update(gameTime);
        }