Пример #1
0
        public static void OpenWindow()
        {
            LoadFonts();
            m_BaseAssetObject = new List <UnityEngine.Object>()
            {
                null
            };
            MakePrefabWindow window = GetWindow(typeof(MakePrefabWindow), false, "生成界面预制") as MakePrefabWindow;

            window.Show();
        }
Пример #2
0
 private static void OpenWindow()
 {
     MakePrefabWindow.OpenWindow();
 }