void Awake()
 {
     _updateUIObject = GameObject.Find("updateUIObject").GetComponent<UpdateUIObject>();
 }
 void Awake()
 {
     _callBackObject = GameObject.Find("callBackObject").GetComponent<CallBackObject>();
     _updateUIObject = GameObject.Find("updateUIObject").GetComponent<UpdateUIObject>();
     _delayUpdateUIObject = GameObject.Find("delayUpdateUIObject").GetComponent<DelayUpdateUIObject>();
 }