void Awake() { _updateUIObject = GameObject.Find("updateUIObject").GetComponent<UpdateUIObject>(); }
void Awake() { _callBackObject = GameObject.Find("callBackObject").GetComponent<CallBackObject>(); _updateUIObject = GameObject.Find("updateUIObject").GetComponent<UpdateUIObject>(); _delayUpdateUIObject = GameObject.Find("delayUpdateUIObject").GetComponent<DelayUpdateUIObject>(); }