private void updateClient()
        {
            if (client.Status != TgcSocketClientInfo.ClientStatus.Disconnected)
            {
                client.updateNetwork();
            }

            if (clientConnected && client.Status == TgcSocketClientInfo.ClientStatus.Disconnected)
            {
                clientConnected = false;
                networkingControl.serverDisconnected();
            }
            else if (!clientConnected && client.Status == TgcSocketClientInfo.ClientStatus.Connected)
            {
                clientConnected = true;
                networkingControl.clientConnectedToServer(client.ServerInfo, client.PlayerId);
            }
        }