private void updateServer()
        {
            if (server.Online)
            {
                server.updateNetwork();

                //Nuevos clientes conectados, leer sin consumir
                newConnectedClients.Clear();
                for (int i = 0; i < server.NewClientsCount; i++)
                {
                    TgcSocketClientInfo clientInfo = server.nextNewClient();
                    newConnectedClients.Enqueue(clientInfo);
                    networkingControl.addClient(clientInfo);
                }

                //Clientes desconectados
                disconnectedClients.Clear();
                for (int i = 0; i < server.DisconnectedClientsCount; i++)
                {
                    TgcSocketClientInfo clientInfo = server.nextDisconnectedClient();
                    disconnectedClients.Enqueue(clientInfo);
                    networkingControl.onClientDisconnected(clientInfo);
                }
            }
        }