protected virtual void GUISystemMenuCloseEventHandler(TetrisDB.MenuCloseEvent data, MenuComponent group) { var handler = new GUISystemMenuCloseEventHandler(); handler.System = this; handler.Event = data; handler.Group = group; StartCoroutine(handler.Execute()); }
protected virtual void GUISystemGameReadyHandler(uFrame.Kernel.GameReadyEvent data, MenuComponent group) { var handler = new GUISystemGameReadyHandler(); handler.System = this; handler.Event = data; handler.Group = group; StartCoroutine(handler.Execute()); }