protected virtual void GUISystemMenuCloseEventHandler(TetrisDB.MenuCloseEvent data, MenuComponent group)
        {
            var handler = new GUISystemMenuCloseEventHandler();

            handler.System = this;
            handler.Event  = data;
            handler.Group  = group;
            StartCoroutine(handler.Execute());
        }
        protected virtual void GUISystemGameReadyHandler(uFrame.Kernel.GameReadyEvent data, MenuComponent group)
        {
            var handler = new GUISystemGameReadyHandler();

            handler.System = this;
            handler.Event  = data;
            handler.Group  = group;
            StartCoroutine(handler.Execute());
        }