public void Game() { board = new Board(25, 20); GenerateTetrominos(); Tetromino.Spawn(currTetromino, board); board.DrawBoard(); deltaTime.Start(); while (isPlaying) { input(); Update(); } }
public void Update() { if (Collisions.dropCollisionCheck(currTetromino, board)) { deltaTime.Reset(); checkRows(); GenerateTetrominos(); Tetromino.Spawn(currTetromino, board); deltaTime.Start(); } if (deltaTime.ElapsedMilliseconds > dropRate) { Drop(); deltaTime.Restart(); board.DrawBoard(); } }
public bool Update() { if (!GameOver) { if (current == null) { current = new Tetromino(this); List <Tetromino.Shapes> shapeNames = Tetromino.Structures.Keys.ToList(); Tetromino.Shapes newShape = shapeNames[r.Next(shapeNames.Count)]; current.Spawn(newShape, 3, 0, r.Next(4)); } else { bool done = current.MoveDown(); if (done) { for (int i = 0; i < 3; i++) { for (int j = 0; j < Width; j++) { if (Grid[j, i] != Color.Transparent) { GameOver = true; break; } } if (GameOver) { break; } } ClearFullLines(); current = new Tetromino(this); List <Tetromino.Shapes> shapeNames = Tetromino.Structures.Keys.ToList(); Tetromino.Shapes newShape = shapeNames[r.Next(shapeNames.Count)]; current.Spawn(newShape, 3, 0, r.Next(4)); } } } return(GameOver); }
public bool Update() { if (!GameOver) { if (current == null) { current = new Tetromino(this); List<Tetromino.Shapes> shapeNames = Tetromino.Structures.Keys.ToList(); Tetromino.Shapes newShape = shapeNames[r.Next(shapeNames.Count)]; current.Spawn(newShape, 3, 0, r.Next(4)); } else { bool done = current.MoveDown(); if (done) { for (int i = 0; i < 3; i++) { for (int j = 0; j < Width; j++) { if (Grid[j, i] != Color.Transparent) { GameOver = true; break; } } if (GameOver) break; } ClearFullLines(); current = new Tetromino(this); List<Tetromino.Shapes> shapeNames = Tetromino.Structures.Keys.ToList(); Tetromino.Shapes newShape = shapeNames[r.Next(shapeNames.Count)]; current.Spawn(newShape, 3, 0, r.Next(4)); } } } return GameOver; }