behaviac.EBTStatus return_status(TestNS.Float2 f2) { if (UnityEngine.Mathf.Abs(f2.x - 2.0f) < 0.001f && UnityEngine.Mathf.Abs(f2.y - 2.0f) < 0.001f) { return(behaviac.EBTStatus.BT_SUCCESS); } return(behaviac.EBTStatus.BT_FAILURE); }
void testExtendedStruct(ref TestNS.Float2 f) { f.x = 1.0f; f.y = 1.0f; }