/// <summary> /// Updates the controller using the time per frame interpolation /// index. /// </summary> /// <param name="time">Interpolation timing snapshot</param> /// <param name="caller">Spatial calling the update method</param> public abstract void Update(GameTime time, Spatial caller);
/// <summary> /// Sets the spatial used during the comparison /// </summary> /// <param name="target">Spatial to use</param> public void SetSpatial(Spatial target) { _target = target; }