public static Shoot ( Item item, Player player, Vector2 &position, float &speedX, float &speedY, int &type, int &damage, float &knockBack ) : bool | ||
item | Item | |
player | Player | |
position | Vector2 | |
speedX | float | |
speedY | float | |
type | int | |
damage | int | |
knockBack | float | |
Результат | bool |
public static bool Shoot(Player player, Item item, ProjectileSource_Item_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback) { PlayerHooks.Shoot(player, item, source, position, velocity, type, damage, knockback); return(ItemLoader.Shoot(item, player, source, position, velocity, type, damage, knockback)); }