Пример #1
0
        public MainClass(string[] args)
        {
            GlControl    ViewPort = new GlControl(Width, Height);
            GlObjectList world    = new GlObjectList();

            world.Add(new LightSource());
#if !testingObjects
            world.Add(new TranslatedObject(new Point3D(0, -10, 0), new SkyBox()));
            GlObjectList casa = new GlObjectList();
            casa.Add(new Casa2());

            casa.Add(new Librero(new Point3D(210, 0, -318), 0));
            casa.Add(new Librero(new Point3D(210, Librero.Height + .3, -316), -3));
            casa.Add(new Lamp(new Point3D(60, 270, 190), 70));
            casa.Add(new Refrigerador(new Point3D(-145, 0, 120), 180));
            Plantilla obj = new Mesita(new Point3D(80, 0, 40), 90);
            casa.Add(obj);
            casa.Add(new TV(new Point3D(80, obj.Height + .2, 60), 0));
            casa.Add(new Cama(new Point3D(370, 0, -250), 0, 100, 70));
            casa.Add(new Cama(new Point3D(370, 0, -480), 0, 100, 60));
            casa.Add(new Cama(new Point3D(-210, 0, -420), 0, 90, 40));
            casa.Add(new Estante(new Point3D(-210, 170, -108)));
            obj = new Mesa(new Point3D(380, 0, 200));
            casa.Add(obj);
            casa.Add(new Silla(new Point3D(440, 0, 160)));
            casa.Add(new Silla(new Point3D(440, 0, 240)));
            casa.Add(new Silla(new Point3D(330, 0, 160), 180));
            casa.Add(new Silla(new Point3D(330, 0, 240), 180));
            casa.Add(new Silla(new Point3D(385, 0, 110), 90));
            casa.Add(new Silla(new Point3D(385, 0, 290), -90));
            casa.Add(new Plato(new Point3D(380, obj.Height + .2, 200)));
            casa.Add(new Vaso(new Point3D(380, obj.Height + .2, 230)));
            casa.Add(new MesitaDeNoche(new Point3D(455, 0, -140), -90));
            casa.Add(new MesitaDeNoche(new Point3D(455, 0, -380), -90));
            casa.Add(new MesitaDeNoche(new Point3D(455, 0, -580), -90));
            casa.Add(new MesitaDeNoche(new Point3D(-280, 0, -340), 90));
            obj = new EstanteHorizontal(new Point3D(330, 0, -70), 180);
            casa.Add(obj);

            casa.Add(new Butaca(new Point3D(-30, 0, 200), 90, 2));
            casa.Add(new Butaca(new Point3D(200, 0, 270), 250, 1));
            casa.Add(new Butaca(new Point3D(200, 0, 110), -70, 1));

            casa.Add(new MesetaConFregadero(new Point3D(-307, 0, -64), 0));

            casa.Add(new Clock(new Point3D(485, 200, 325), 270));
            GlObject c = new TranslatedObject(new Point3D(0, 0, -70), casa);
            world.Add(c);
#endif

            observer = new Avatar(ViewPort, world);
            Glut.glutDisplayFunc(new Glut.DisplayCallback(observer.Look));
            Glut.glutIdleFunc(new Glut.IdleCallback(observer.Look));
            Glut.glutMainLoop();
        }
Пример #2
0
        public MainClass(string[] args)
        {
            GlControl    ViewPort = new GlControl(Width, Height);
            GlObjectList world    = new GlObjectList();

            world.Add(new LightSource());
                #if !testingObjects
            world.Add(new TranslatedObject(new Point3D(0, -10, 0), new SkyBox()));
            GlObjectList item = new GlObjectList();
            item.Add(new Museum2());

            item.Add(new RakPajangan(new Point3D(210, 0, -318), 0));
            item.Add(new RakPajangan(new Point3D(210, RakPajangan.Height + .3, -318), 0));
            item.Add(new TV(new Point3D(310, 135, -33), 180));

            item.Add(new Lamp(new Point3D(60, 270, 190), 70));
            item.Add(new Lamp(new Point3D(300, 270, 350), 70));
            item.Add(new Lamp(new Point3D(350, 270, -500), 70));
            item.Add(new Lamp(new Point3D(350, 270, -150), 70));
            item.Add(new Lamp(new Point3D(-220, 270, -300), 70));
            item.Add(new Lamp(new Point3D(-180, 270, 90), 70));

            item.Add(new RakPajangan(new Point3D(-145, 0, -170), 0));
            item.Add(new RakPajangan(new Point3D(-145, RakPajangan.Height, -170), 180));
            item.Add(new teko(new Point3D(-175, 4, -125), 0));
            item.Add(new teko1(new Point3D(-215, 24, -125), 0));
            item.Add(new teko3(new Point3D(-215, -18, -125), 0));

            item.Add(new RakPajangan(new Point3D(-225, 0, -170), 0));
            item.Add(new RakPajangan(new Point3D(-225, RakPajangan.Height, -170), 180));
            item.Add(new Cangkir(new Point3D(-225, 125, -165), 0));
            item.Add(new Cangkir(new Point3D(-245, 105, -165), 0));
            item.Add(new Cangkir(new Point3D(-205, 105, -165), 0));
            item.Add(new Cangkir(new Point3D(-225, 85, -165), 0));

            item.Add(new RakPajangan(new Point3D(400, 0, -635), 180));
            item.Add(new RakPajangan(new Point3D(400, RakPajangan.Height, -635), 0));
            item.Add(new teko5(new Point3D(430, 4, -638), 180));
            item.Add(new teko2(new Point3D(470, 24, -638), 180));
            item.Add(new teko4(new Point3D(470, -18, -638), 180));

            item.Add(new RakPajangan(new Point3D(-235, 0, -635), 180));
            item.Add(new RakPajangan(new Point3D(-235, RakPajangan.Height, -635), 0));
            item.Add(new teko(new Point3D(-205, 4, -638), 180));
            item.Add(new teko4(new Point3D(-165, 24, -638), 180));
            item.Add(new teko2(new Point3D(-165, -18, -638), 180));

            item.Add(new Pillar(new Point3D(-180, 70, -620), 180));
            item.Add(new Pillar(new Point3D(-170, 60, -610), 180));
            item.Add(new Pillar(new Point3D(-160, 50, -600), 180));
            item.Add(new Pillar(new Point3D(-150, 40, -590), 180));
            item.Add(new Pillar(new Point3D(-140, 30, -580), 180));
            item.Add(new Pillar(new Point3D(-130, 20, -570), 180));
            item.Add(new Pillar(new Point3D(-120, 10, -560), 180));
            item.Add(new Pillar(new Point3D(-110, 0, -550), 180));
            item.Add(new Pillar(new Point3D(-100, -10, -550), 180));
            item.Add(new Pillar(new Point3D(-90, -20, -550), 180));
            item.Add(new Pillar(new Point3D(-80, -30, -550), 180));
            item.Add(new Pillar(new Point3D(-70, -40, -550), 180));


            item.Add(new Pillar(new Point3D(-60, -40, -550), 180));
            item.Add(new Pillar(new Point3D(-50, -30, -550), 180));
            item.Add(new Pillar(new Point3D(-40, -20, -550), 180));
            item.Add(new Pillar(new Point3D(-30, -10, -550), 180));
            item.Add(new Pillar(new Point3D(-20, 0, -550), 180));
            item.Add(new Pillar(new Point3D(-10, 10, -560), 180));
            item.Add(new Pillar(new Point3D(0, 20, -570), 180));
            item.Add(new Pillar(new Point3D(10, 30, -580), 180));
            item.Add(new Pillar(new Point3D(20, 40, -590), 180));
            item.Add(new Pillar(new Point3D(30, 50, -600), 180));
            item.Add(new Pillar(new Point3D(40, 60, -610), 180));
            item.Add(new Pillar(new Point3D(50, 70, -620), 180));
            item.Add(new Pillar(new Point3D(60, 80, -630), 180));
            item.Add(new Pillar(new Point3D(70, 70, -620), 180));
            item.Add(new Pillar(new Point3D(80, 60, -610), 180));
            item.Add(new Pillar(new Point3D(90, 50, -600), 180));
            item.Add(new Pillar(new Point3D(100, 40, -590), 180));
            item.Add(new Pillar(new Point3D(110, 30, -580), 180));
            item.Add(new Pillar(new Point3D(120, 20, -570), 180));
            item.Add(new Pillar(new Point3D(130, 10, -560), 180));
            item.Add(new Pillar(new Point3D(140, 0, -550), 180));
            item.Add(new Pillar(new Point3D(150, -10, -550), 180));
            item.Add(new Pillar(new Point3D(160, -20, -550), 180));
            item.Add(new Pillar(new Point3D(170, -30, -550), 180));
            item.Add(new Pillar(new Point3D(180, -40, -550), 180));

            item.Add(new Pillar(new Point3D(190, -40, -550), 180));
            item.Add(new Pillar(new Point3D(200, -30, -550), 180));
            item.Add(new Pillar(new Point3D(210, -20, -550), 180));
            item.Add(new Pillar(new Point3D(220, -10, -550), 180));
            item.Add(new Pillar(new Point3D(230, 0, -550), 180));
            item.Add(new Pillar(new Point3D(240, 10, -560), 180));
            item.Add(new Pillar(new Point3D(250, 20, -570), 180));
            item.Add(new Pillar(new Point3D(260, 30, -580), 180));
            item.Add(new Pillar(new Point3D(270, 40, -590), 180));
            item.Add(new Pillar(new Point3D(280, 50, -600), 180));
            item.Add(new Pillar(new Point3D(290, 60, -610), 180));
            item.Add(new Pillar(new Point3D(300, 70, -620), 180));


            Template obj = new Meja(new Point3D(380, 0, 200));
            item.Add(obj);


            item.Add(new Painting(new Point3D(-240, 100, 80), 110));
            item.Add(new Painting(new Point3D(-270, 100, -20), 110));
            item.Add(new Painting(new Point3D(-200, 100, -100), 0));
            item.Add(new Painting(new Point3D(-170, 100, 150), 180));
            item.Add(new Painting(new Point3D(60, 100, -590), 0));
            item.Add(new Painting(new Point3D(-90, 40, -530), 0));
            item.Add(new Painting(new Point3D(210, 40, -530), 0));
            item.Add(new Painting(new Point3D(-300, 100, -500), 90));


            item.Add(new Clock(new Point3D(160, 200, 0), 0));
            obj = new Resepsionis(new Point3D(160, 0, 50), 180);
            item.Add(obj);


            item.Add(new Bantal(new Point3D(220, 65, 450), 120));
            item.Add(new Bantal(new Point3D(220, 65, 380), 120));
            item.Add(new Bantal(new Point3D(220, 65, 520), 120));

            item.Add(new Kursi(new Point3D(220, 0, 380), 180));
            item.Add(new Kursi(new Point3D(220, 0, 450), 180));
            item.Add(new Kursi(new Point3D(220, 0, 520), 180));

            item.Add(new Piring(new Point3D(380, 108, 200)));

            item.Add(new MejaDisplay(new Point3D(455, 0, -380), -90));
            item.Add(new Piring1(new Point3D(455, 95, -380), -90));
            item.Add(new MejaDisplay(new Point3D(355, 0, -380), -90));
            item.Add(new Piring5(new Point3D(355, 88, -380), -90));
            item.Add(new MejaDisplay(new Point3D(255, 0, -380), -90));
            item.Add(new Piring3(new Point3D(255, 88, -380), -90));
            item.Add(new MejaDisplay(new Point3D(155, 0, -380), -90));
            item.Add(new Piring4(new Point3D(155, 88, -380), -90));

            obj = new MejaDisplay(new Point3D(330, 0, -70), 180);
            item.Add(obj);

            item.Add(new Sofa(new Point3D(350, 0, -280), 0, 2));


            GlObject c = new TranslatedObject(new Point3D(0, 0, -70), item);
            world.Add(c);
                #endif

            observer = new Avatar(ViewPort, world);
            Glut.glutDisplayFunc(new Glut.DisplayCallback(observer.Look));
            Glut.glutIdleFunc(new Glut.IdleCallback(observer.Look));
            Glut.glutMainLoop();
        }