private void btnGameSetup_Click(object sender, EventArgs e) { GameSetup gameSetup = new GameSetup(); if (DialogResult.OK == gameSetup.ShowDialog()) { m_level = gameSetup.GetLevelSetup(); panel1.Width = m_level.N * 40; panel1.Height = m_level.M * 40; //m_level.PutTanks(); gameSetup.Dispose(); panel1.Invalidate(); } else { gameSetup.Dispose(); } }