Пример #1
0
        private GameManager()
        {
            messageDecoder = MessageDecoder.GetInstance();
            communicator = Communicator.GetInstance();
            gridManager = new GridManager();
            playerManager = new PlayerManager();
            itemManager = new ItemManager();
            collisionManager = new CollisionManager();
            aiManager = new AIManager();

            // Event subscribe
            messageDecoder.InitialMapReceived += messageDecoder_InitialMapReceived;
            messageDecoder.PlayerSetupReceived += messageDecoder_PlayerSetupReceived;
            messageDecoder.GameUpdateReceived += messageDecoder_GameUpdateReceived;
            messageDecoder.CoinUpdateReceived += messageDecoder_CoinUpdateReceived;
            messageDecoder.LifeUpdateReceived += messageDecoder_LifeUpdateReceived;
        }
Пример #2
0
 private MessageDecoder()
 {
     com = Communicator.GetInstance();
     com.MessageReceived += com_MessageReceived;
 }