public GizmoTop100Controller(UIGizmoTop100 view, IDatabaseService databaseService, IClientDataService dataService, ITop100Domain top100, Content.GameContent content) { View = view; DatabaseService = databaseService; DataService = dataService; Domain = top100; Content = content; SetTab(UIGizmoTab.Property); }
public ServerDataService(IModelSerializer serializer, Content.GameContent content, IKernel kernel) : base(serializer, content) { AddProvider(kernel.Get <ServerAvatarProvider>()); var lots = kernel.Get <ServerLotProvider>(); AddProvider(lots); var city = kernel.Get <ServerCityProvider>(); AddProvider(city); city.BindLots(lots); }
public LoadingScreenController(LoadingScreen view, Content.GameContent content, ICache cache) { Loader = new ContentPreloader { MainContentAction = (Action donePart) => { Content.GameContent.Init(GlobalSettings.Default.StartupPath, GameFacade.GraphicsDevice); VMContext.InitVMConfig(); } }; /** Init cache **/ Loader.Add(new CacheInit((FileSystemCache)cache)); /* * // UI Textures * Loader.Add(content.UIGraphics.List()); * //Sim stuff * Loader.Add(content.AvatarOutfits.List()); * Loader.Add(content.AvatarAppearances.List()); * Loader.Add(content.AvatarPurchasables.List()); * Loader.Add(content.AvatarThumbnails.List()); */ }
public AuthClientProvider(Content.GameContent content) { Content = content; }
public cTSOSerializerProvider(Content.GameContent content) { Content = content; }
public ModelSerializerProvider(Content.GameContent content) { Content = content; }
public CityClientProvider(Content.GameContent content) { Content = content; }