private void open_help() { while (unit_change_help_index_fix()) { } Help_Window = new Window_Help(); Help_Window.stereoscopic = Config.STATUS_HELP_DEPTH; set_help_initial_loc(); move_to(Help_Index); Global.game_system.play_se(System_Sounds.Help_Open); }
public void open_help() { if (SupplyList.Count == 0) { Global.game_system.play_se(System_Sounds.Buzzer); } else { Help_Window = new Window_Help(); Help_Window.set_screen_bottom_adjustment(-16); Help_Window.set_item(active_item.get_item(), actor); Help_Window.loc = loc + new Vector2(0, 8 + (index - scroll) * 16); if (Help_Stereo_Offset.IsSomething) { Help_Window.stereoscopic = Help_Stereo_Offset; //Debug } update_help_loc(); Global.game_system.play_se(System_Sounds.Help_Open); } }
public virtual void close_help() { Help_Window = null; Global.game_system.play_se(System_Sounds.Help_Close); }
private void close_help() { Help_Window = null; Global.game_system.play_se(System_Sounds.Help_Close); }