Example #1
0
 private void open_help()
 {
     while (unit_change_help_index_fix())
     {
     }
     Help_Window = new Window_Help();
     Help_Window.stereoscopic = Config.STATUS_HELP_DEPTH;
     set_help_initial_loc();
     move_to(Help_Index);
     Global.game_system.play_se(System_Sounds.Help_Open);
 }
 public void open_help()
 {
     if (SupplyList.Count == 0)
     {
         Global.game_system.play_se(System_Sounds.Buzzer);
     }
     else
     {
         Help_Window = new Window_Help();
         Help_Window.set_screen_bottom_adjustment(-16);
         Help_Window.set_item(active_item.get_item(), actor);
         Help_Window.loc = loc + new Vector2(0, 8 + (index - scroll) * 16);
         if (Help_Stereo_Offset.IsSomething)
         {
             Help_Window.stereoscopic = Help_Stereo_Offset; //Debug
         }
         update_help_loc();
         Global.game_system.play_se(System_Sounds.Help_Open);
     }
 }
 public virtual void close_help()
 {
     Help_Window = null;
     Global.game_system.play_se(System_Sounds.Help_Close);
 }
Example #4
0
 private void close_help()
 {
     Help_Window = null;
     Global.game_system.play_se(System_Sounds.Help_Close);
 }