Пример #1
0
 internal static void UpdateSpriteFrame(Graphics.Map.Character_Sprite sprite, int facing, int frame)
 {
     sprite.frame = (facing / 2 - 1) * sprite.frame_count + frame;
 }
Пример #2
0
 internal static void UpdateSpriteIdleFrame(Graphics.Map.Character_Sprite sprite)
 {
     UpdateSpriteFrame(sprite, 2, Global.game_system.unit_anim_idle_frame);
 }