internal static void UpdateSpriteFrame(Graphics.Map.Character_Sprite sprite, int facing, int frame) { sprite.frame = (facing / 2 - 1) * sprite.frame_count + frame; }
internal static void UpdateSpriteIdleFrame(Graphics.Map.Character_Sprite sprite) { UpdateSpriteFrame(sprite, 2, Global.game_system.unit_anim_idle_frame); }