public static float summedMagic(Champion a_champion) { return(StrengthToMagic(a_champion) + AgilityToMagic(a_champion) + IntellectToMagic(a_champion)); }
public static float summedResist(Champion a_champion) { return(StrengthToResist(a_champion) + AgilityToResist(a_champion) + IntellectToResist(a_champion)); }
public static float summedDefense(Champion a_champion) { return(StrengthToDefense(a_champion) + AgilityToDefense(a_champion) + IntellectToDefense(a_champion)); }
public static float summedAttack(Champion a_champion) { return(StrengthToAttack(a_champion) + AgilityToAttack(a_champion) + IntellectToAttack(a_champion)); }
public abstract void invokeEffect(Champion a_champion);
public static int attack(Champion a_attacker, Champion a_defender) { return(Math.Max((a_attacker.getStat("attack") - a_defender.getStat("defense")), 0)); }