public Tactic(Maps maps, Tanks tanks, Icons icons, string map_or_path) { this.maps = maps; this.tanks = tanks; this.icons = icons; int mapId; if (int.TryParse(map_or_path, out mapId)) { staticTactic = new StaticTactic(maps, tanks, icons); dynamicTactic = new DynamicTactic(maps, tanks, icons); staticTactic.setMap(map_or_path); dynamicTactic.setMap(map_or_path); this.map = maps.getMap(map_or_path); } else { load(map_or_path); } }
public Maps(string mapsDescriptor, Icons icons) { maps = new Dictionary<string, Map>(); sortedMaps = new SortedList<string, Map>(); XmlDocument XD = new XmlDocument(); XD.Load(mapsDescriptor); XmlNode XN = XD.DocumentElement; XmlNodeList XNL = XN.SelectNodes("/maps/map"); for (int i = 0; i < XNL.Count; i++) { XmlNodeList presets = XNL.Item(i).SelectSingleNode("gamemodes").ChildNodes; List<MapIcon> presetIcons = new List<MapIcon>(); for (int j = 0; j < presets.Count; j++) { XmlNodeList iconlist = presets[j].ChildNodes; for (int k = 0; k < iconlist.Count; k++) { StaticIcon sicon = (StaticIcon)icons.getStaticIcon(iconlist[k].Attributes["id"].InnerText).Clone(); sicon.position = new Point( Convert.ToDouble(iconlist[k].Attributes["X"].InnerText, CultureInfo.InvariantCulture) * 1024, Convert.ToDouble(iconlist[k].Attributes["Y"].InnerText, CultureInfo.InvariantCulture) * 1024 ); MapIcon icon = new MapIcon( sicon, presets[j].Name == "normal" ? BattleType.Normal : presets[j].Name == "encounter" ? BattleType.Encounter : presets[j].Name == "assault" ? BattleType.Assault : BattleType.Undefined, presets[j].Attributes["variation"].InnerText ); presetIcons.Add(icon); } } Map map = new Map( XNL.Item(i).Attributes["id"].InnerText, XNL.Item(i).SelectSingleNode("name").InnerText, System.IO.Path.GetDirectoryName(mapsDescriptor) + "\\" + XNL.Item(i).SelectSingleNode("original").InnerText, System.IO.Path.GetDirectoryName(mapsDescriptor) + "\\" + XNL.Item(i).SelectSingleNode("hd").InnerText, presetIcons.ToArray() ); maps.Add(map.id, map); sortedMaps.Add(map.name, map); } }
public void unserialize(Stream stream) { staticTactic = new StaticTactic(maps, tanks, icons); dynamicTactic = new DynamicTactic(maps, tanks, icons); Package zip = ZipPackage.Open(stream, FileMode.Open, FileAccess.Read); staticTactic.load(zip); dynamicTactic.load(zip); zip.Close(); this.map = staticTactic.getMap(); }
public virtual void setMap(string id, BattleType type = BattleType.Undefined, string variation = "") { this.map = maps.getMap(id); this.map.Battletype = type; this.map.Variation = variation; }