Пример #1
0
        public static IPattern HEALT_PATTERN_3(double health, SimplePattern pattern)
        {
            SimplePattern copy = pattern.Copy();

            copy.SetMotor(HEALTH_MOTOR_NUMBER);
            if (health > 0.75)
            {
                return(copy);
            }
            else if (health > 0.5)
            {
                SimplePattern copy2 = copy.Copy();
                copy2.SetMotor(HEALTH_MOTOR_NUMBER + 1 * HEALTH_MOTOR_DIRECTION);
                return(new MultiPattern(copy, copy2));
            }
            else if (health > 0.25)
            {
                SimplePattern copy2 = copy.Copy();
                copy2.SetMotor(HEALTH_MOTOR_NUMBER + 1 * HEALTH_MOTOR_DIRECTION);
                SimplePattern copy3 = copy.Copy();
                copy3.SetMotor(HEALTH_MOTOR_NUMBER + 2 * HEALTH_MOTOR_DIRECTION);
                return(new MultiPattern(copy, copy2, copy3));
            }
            else
            {
                SimplePattern copy2 = copy.Copy();
                copy2.SetMotor(HEALTH_MOTOR_NUMBER + 1 * HEALTH_MOTOR_DIRECTION);
                SimplePattern copy3 = copy.Copy();
                copy3.SetMotor(HEALTH_MOTOR_NUMBER + 2 * HEALTH_MOTOR_DIRECTION);
                SimplePattern copy4 = copy.Copy();
                copy4.SetMotor(HEALTH_MOTOR_NUMBER + 3 * HEALTH_MOTOR_DIRECTION);
                return(new MultiPattern(copy, copy2, copy3, copy4));
            }
        }
Пример #2
0
        public static IPattern STAMINA_PATTERN_5(double staminaChange)
        {
            int t1       = 200;
            int t2       = 300;
            int t3       = 1300;
            int duration = t1 + t2 + t1 + t3;

            if (staminaChange == 0)
            {
                return(new SimplePattern(STAMINA_MOTOR_NUMBER, new int[] { duration }, new double[] { 0.0 }));
            }
            bool ascending = staminaChange > 0;

            if (ascending)
            {
                int           bumpDuration = (int)Math.Round((double)duration / 2);
                SimplePattern wave         = GetSineWavePattern(bumpDuration, 0, 1, -Math.PI / 2, bumpDuration, 100);
                wave.SetMotor(STAMINA_MOTOR_NUMBER + 2 * STAMINA_MOTOR_DIRECTION);
                SimplePattern p1 = ConcatenatePatterns(new SimplePattern(STAMINA_MOTOR_NUMBER + 2 * STAMINA_MOTOR_DIRECTION, new int[] { duration - bumpDuration }, new double[] { 0.0 }), wave.Copy());

                int           p2waitTime = (int)Math.Round(bumpDuration * 2.0 / 4);
                SimplePattern p2Wait     = new SimplePattern(STAMINA_MOTOR_NUMBER + 1 * STAMINA_MOTOR_DIRECTION, new int[] { p2waitTime }, new double[] { 0.0 });
                wave.SetMotor(STAMINA_MOTOR_NUMBER + 1 * STAMINA_MOTOR_DIRECTION);
                SimplePattern p2 = ConcatenatePatterns(p2Wait.Copy(), wave.Copy(), p2Wait.Copy());

                wave.SetMotor(STAMINA_MOTOR_NUMBER + 0 * STAMINA_MOTOR_DIRECTION);
                SimplePattern p3 = ConcatenatePatterns(wave.Copy(), new SimplePattern(STAMINA_MOTOR_NUMBER + 0 * STAMINA_MOTOR_DIRECTION, new int[] { duration - bumpDuration }, new double[] { 0.0 }));

                MultiPattern pattern = new MultiPattern(p1, p2, p3);
                return(pattern);
            }
            else
            {
                SimplePattern p1      = new SimplePattern(STAMINA_MOTOR_NUMBER + 2 * STAMINA_MOTOR_DIRECTION, new int[] { t1, t2 + t1 + t3 }, new double[] { 1.0, 0.0 });
                SimplePattern p2      = new SimplePattern(STAMINA_MOTOR_NUMBER + 1 * STAMINA_MOTOR_DIRECTION, new int[] { t1, t2, t1, t3 }, new double[] { 1.0, 0.0, 1.0, 0.0 });
                SimplePattern p3      = new SimplePattern(STAMINA_MOTOR_NUMBER + 0 * STAMINA_MOTOR_DIRECTION, new int[] { t1 + t2, t1, t3 }, new double[] { 0.0, 1.0, 0.0 });
                MultiPattern  pattern = new MultiPattern(p1, p2, p3);
                return(pattern);
            }
        }
Пример #3
0
 public static IPattern AMMO_PATTERN_4l(double ammoLevel, SimplePattern pattern)
 {
     if (ammoLevel > 3.0 / 4)
     {
         SimplePattern copy = pattern.Copy();
         copy.SetMotor(AMMO_MOTOR_NUMBER + 0 * AMMO_MOTOR_DIRECTION);
         return(copy);
     }
     else if (ammoLevel > 2.0 / 4)
     {
         SimplePattern copy = pattern.Copy();
         copy.SetMotor(AMMO_MOTOR_NUMBER + 0 * AMMO_MOTOR_DIRECTION);
         SimplePattern copy2 = pattern.Copy();
         copy2.SetMotor(AMMO_MOTOR_NUMBER + 1 * AMMO_MOTOR_DIRECTION);
         return(new MultiPattern(copy, copy2));
     }
     else if (ammoLevel > 1.0 / 4)
     {
         SimplePattern copy = pattern.Copy();
         copy.SetMotor(AMMO_MOTOR_NUMBER + 0 * AMMO_MOTOR_DIRECTION);
         SimplePattern copy2 = pattern.Copy();
         copy2.SetMotor(AMMO_MOTOR_NUMBER + 1 * AMMO_MOTOR_DIRECTION);
         SimplePattern copy3 = pattern.Copy();
         copy3.SetMotor(AMMO_MOTOR_NUMBER + 2 * AMMO_MOTOR_DIRECTION);
         return(new MultiPattern(copy, copy2, copy3));
     }
     else
     {
         SimplePattern copy = pattern.Copy();
         copy.SetMotor(AMMO_MOTOR_NUMBER + 0 * AMMO_MOTOR_DIRECTION);
         SimplePattern copy2 = pattern.Copy();
         copy2.SetMotor(AMMO_MOTOR_NUMBER + 1 * AMMO_MOTOR_DIRECTION);
         SimplePattern copy3 = pattern.Copy();
         copy3.SetMotor(AMMO_MOTOR_NUMBER + 2 * AMMO_MOTOR_DIRECTION);
         SimplePattern copy4 = pattern.Copy();
         copy4.SetMotor(AMMO_MOTOR_NUMBER + 3 * AMMO_MOTOR_DIRECTION);
         return(new MultiPattern(copy, copy2, copy3, copy4));
     }
 }
Пример #4
0
        public static IPattern AMMO_PATTERN_3l(double ammoLevel, SimplePattern pattern)
        {
            SimplePattern result = pattern.Copy();

            if (ammoLevel > 3.0 / 4)
            {
                result.SetMotor(AMMO_MOTOR_NUMBER + 0 * AMMO_MOTOR_DIRECTION);
            }
            else if (ammoLevel > 2.0 / 4)
            {
                result.SetMotor(AMMO_MOTOR_NUMBER + 1 * AMMO_MOTOR_DIRECTION);
            }
            else if (ammoLevel > 1.0 / 4)
            {
                result.SetMotor(AMMO_MOTOR_NUMBER + 2 * AMMO_MOTOR_DIRECTION);
            }
            else
            {
                result.SetMotor(AMMO_MOTOR_NUMBER + 3 * AMMO_MOTOR_DIRECTION);
            }
            return(result);
        }