public CowLauncherWeaponShot(Vector2 loc, CowLauncherWeapon wpn, double angle, SpriteEffects _flip) :
            base(loc,
                 new Rectangle(495, 315, 490, 355), //Sprite
                 new Vector2(0, -400),              //Speed
                 new Vector2(0.25f, 0.25f),         //Scale
                 _flip, wpn, angle, true)
        {
            this.UseRotationWhenDrawing = true;
            this.saveRotation           = angle;
            this.rotationDelta          = RandomMachine.GetRandomFloat(-0.2f, 0.2f);
            this.hitbox = new CircleHitbox(this, true, 2f);

            this.Destructable = true;
            this.Points       = 250;
            this.Hp           = 5;
        }
        public CowLauncherWeaponShot(Vector2 loc, CowLauncherWeapon wpn, double angle, SpriteEffects _flip)
            : base(loc,
            new Rectangle(495, 315, 490, 355),    //Sprite
            new Vector2(0, -400),          //Speed
           new Vector2(0.25f, 0.25f),                    //Scale
            _flip, wpn, angle, true)
        {
            this.UseRotationWhenDrawing = true;
            this.saveRotation = angle;
            this.rotationDelta = RandomMachine.GetRandomFloat(-0.2f, 0.2f);
            this.hitbox = new CircleHitbox(this, true, 2f);

            this.Destructable = true;
            this.Points = 250;
            this.Hp = 5;
        }