public CowLauncherWeaponShot(Vector2 loc, CowLauncherWeapon wpn, double angle, SpriteEffects _flip) : base(loc, new Rectangle(495, 315, 490, 355), //Sprite new Vector2(0, -400), //Speed new Vector2(0.25f, 0.25f), //Scale _flip, wpn, angle, true) { this.UseRotationWhenDrawing = true; this.saveRotation = angle; this.rotationDelta = RandomMachine.GetRandomFloat(-0.2f, 0.2f); this.hitbox = new CircleHitbox(this, true, 2f); this.Destructable = true; this.Points = 250; this.Hp = 5; }