public MWUnliteMaterial(TextureManager textureManager) : base(textureManager) { }
public MWBumpedDiffuseMaterial(TextureManager textureManager) : base(textureManager) { }
public MWStandardMaterial(TextureManager textureManager) : base(textureManager) { _standardMaterial = Resources.Load <Material>("Materials/Standard"); _standardCutoutMaterial = Resources.Load <Material>("Materials/StandardCutout"); }