Пример #1
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 public MWUnliteMaterial(TextureManager textureManager) : base(textureManager)
 {
 }
Пример #2
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 public MWBumpedDiffuseMaterial(TextureManager textureManager) : base(textureManager)
 {
 }
Пример #3
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 public MWStandardMaterial(TextureManager textureManager)
     : base(textureManager)
 {
     _standardMaterial       = Resources.Load <Material>("Materials/Standard");
     _standardCutoutMaterial = Resources.Load <Material>("Materials/StandardCutout");
 }