public override void InitializeScreen() { //CHANGE FOR DYNAMIC RESOLUTION ui = new UserInterface(new MapRegion(session, new Rectangle(0, 0, 960, 690), ScreenSystem.GraphicsDevice), new WaveInformation(session, new Rectangle(0, 690, 1280, 30), ScreenSystem.GraphicsDevice, Color.Black), new CommandInfoBar(session, new Rectangle(960, 0, 320, 690), ScreenSystem.GraphicsDevice), session); //AudioManager.singleton.PlaySong(map.SongCueName); InputMap.NewAction("Pause", Microsoft.Xna.Framework.Input.Keys.Escape); }
public void SetUI(UserInterface UI) { this.UI = UI; }