Пример #1
0
        public void Awake()
        {
            instance    = this;
            thisObj     = gameObject;
            rectT       = thisObj.GetComponent <RectTransform>();
            canvasGroup = thisObj.GetComponent <CanvasGroup>();
            if (canvasGroup == null)
            {
                canvasGroup = thisObj.AddComponent <CanvasGroup>();
            }

            canvasGroup.alpha          = 0;
            canvasGroup.interactable   = false;
            canvasGroup.blocksRaycasts = false;

            //thisObj.SetActive(false);
            rectT.anchoredPosition = new Vector3(0, 0, 0);
        }
Пример #2
0
 void OnGameOver(int winningFactionID)
 {
     FadeBlur(uiBlurEffect, 0, 2);
     UIGameOverMenu.Show(winningFactionID);
 }