public void Awake() { instance = this; thisObj = gameObject; rectT = thisObj.GetComponent <RectTransform>(); canvasGroup = thisObj.GetComponent <CanvasGroup>(); if (canvasGroup == null) { canvasGroup = thisObj.AddComponent <CanvasGroup>(); } canvasGroup.alpha = 0; canvasGroup.interactable = false; canvasGroup.blocksRaycasts = false; //thisObj.SetActive(false); rectT.anchoredPosition = new Vector3(0, 0, 0); }
void OnGameOver(int winningFactionID) { FadeBlur(uiBlurEffect, 0, 2); UIGameOverMenu.Show(winningFactionID); }