Пример #1
0
        public static Vector2 GetCollisionPoint(Skillshot skillshot)
        {
            var collisions = new List<DetectedCollision>();
            var from = skillshot.GetMissilePosition(0);
            skillshot.ForceDisabled = false;
            foreach (var cObject in skillshot.SpellData.CollisionObjects)
            {
                switch (cObject)
                {
                    case CollisionObjectTypes.Minion:

                        foreach (var minion in ObjectManager.Get<Obj_AI_Base>().Where(m => m.IsMinion))
                        {
                            var pred = FastPrediction(
                                from, minion,
                                Math.Max(0, skillshot.SpellData.Delay - (Environment.TickCount - skillshot.StartTick)),
                                skillshot.SpellData.MissileSpeed);
                            var pos = pred.PredictedPos;
                            var w = skillshot.SpellData.RawRadius +
                                    (!pred.IsMoving ? (minion.BoundingRadius - 15) : 0) -
                                    pos.Distance(from, skillshot.End, true);
                            if (w > 0)
                            {
                                collisions.Add(
                                    new DetectedCollision
                                    {
                                        Position =
                                            pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint +
                                            skillshot.Direction * 30,
                                        Unit = minion,
                                        Type = CollisionObjectTypes.Minion,
                                        Distance = pos.Distance(from),
                                        Diff = w,
                                    });
                            }
                        }

                        break;

                    case CollisionObjectTypes.Champions:
                        foreach (var hero in
                            ObjectManager.Get<AIHeroClient>()
                                .Where(
                                    h =>
                                        (h.IsValidTarget(1200) && h.Team == ObjectManager.Player.Team && !h.IsMe ||
                                         h.Team != ObjectManager.Player.Team)))
                        {
                            var pred = FastPrediction(
                                from, hero,
                                Math.Max(0, skillshot.SpellData.Delay - (Environment.TickCount - skillshot.StartTick)),
                                skillshot.SpellData.MissileSpeed);
                            var pos = pred.PredictedPos;

                            var w = skillshot.SpellData.RawRadius + 30 - pos.Distance(from, skillshot.End, true);
                            if (w > 0)
                            {
                                collisions.Add(
                                    new DetectedCollision
                                    {
                                        Position =
                                            pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint +
                                            skillshot.Direction * 30,
                                        Unit = hero,
                                        Type = CollisionObjectTypes.Minion,
                                        Distance = pos.Distance(from),
                                        Diff = w,
                                    });
                            }
                        }
                        break;

                    case CollisionObjectTypes.YasuoWall:
                        if (
                            !ObjectManager.Get<AIHeroClient>()
                                .Any(
                                    hero =>
                                        hero.IsValidTarget(float.MaxValue) &&
                                        hero.Team == ObjectManager.Player.Team && hero.ChampionName == "Yasuo"))
                        {
                            break;
                        }
                        GameObject wall = null;
                        foreach (var gameObject in ObjectManager.Get<GameObject>())
                        {
                            if (gameObject.IsValid &&
                                Regex.IsMatch(
                                    gameObject.Name, "_w_windwall.\\.troy",
                                    RegexOptions.IgnoreCase))
                            {
                                wall = gameObject;
                            }
                        }
                        if (wall == null)
                        {
                            break;
                        }
                        var level = wall.Name.Substring(wall.Name.Length - 6, 1);
                        var wallWidth = (300 + 50 * Convert.ToInt32(level));

                        var wallDirection = (wall.Position.To2D() - YasuoWallCastedPos).Normalized().Perpendicular();
                        var wallStart = wall.Position.To2D() + wallWidth / 2 * wallDirection;
                        var wallEnd = wallStart - wallWidth * wallDirection;
                        var wallPolygon = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon();
                        var intersection = new Vector2();
                        var intersections = new List<Vector2>();

                        for (var i = 0; i < wallPolygon.Points.Count; i++)
                        {
                            var inter =
                                wallPolygon.Points[i].Intersection(
                                    wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from,
                                    skillshot.End);
                            if (inter.Intersects)
                            {
                                intersections.Add(inter.Point);
                            }
                        }

                        if (intersections.Count > 0)
                        {
                            intersection = intersections.OrderBy(item => item.Distance(from)).ToList()[0];
                            var collisionT = Environment.TickCount +
                                             Math.Max(
                                                 0,
                                                 skillshot.SpellData.Delay -
                                                 (Environment.TickCount - skillshot.StartTick)) + 100 +
                                             (1000 * intersection.Distance(from)) / skillshot.SpellData.MissileSpeed;
                            if (collisionT - WallCastT < 4000)
                            {
                                if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine)
                                {
                                    skillshot.ForceDisabled = true;
                                }
                                return intersection;
                            }
                        }

                        break;
                }
            }

            Vector2 result;
            if (collisions.Count > 0)
            {
                result = collisions.OrderBy(c => c.Distance).ToList()[0].Position;
            }
            else
            {
                result = new Vector2();
            }

            return result;
        }
Пример #2
0
        private static void TriggerOnDetectSkillshot(DetectionType detectionType,
            SpellData spellData,
            int startT,
            Vector2 start,
            Vector2 end,
            Obj_AI_Base unit)
        {
            var skillshot = new Skillshot(detectionType, spellData, startT, start, end, unit);

            if (OnDetectSkillshot != null)
            {
                OnDetectSkillshot(skillshot);
            }
        }
Пример #3
0
        private static void OnDetectSkillshot(Skillshot skillshot)
        {
            var alreadyAdded = false;

            foreach (var item in DetectedSkillshots)
            {
                if (item.SpellData.SpellName == skillshot.SpellData.SpellName &&
                    item.Unit.NetworkId == skillshot.Unit.NetworkId &&
                    skillshot.Direction.AngleBetween(item.Direction) < 5 &&
                    (skillshot.Start.Distance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0))
                {
                    alreadyAdded = true;
                }
            }
            if (skillshot.Unit.Team == ObjectManager.Player.Team)
            {
                return;
            }
            if (skillshot.Start.Distance(PlayerPosition) >
                (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5)
            {
                return;
            }
            if (alreadyAdded && !skillshot.SpellData.DontCheckForDuplicates)
            {
                return;
            }
            if (skillshot.DetectionType == DetectionType.ProcessSpell)
            {
                if (skillshot.SpellData.MultipleNumber != -1)
                {
                    var originalDirection = skillshot.Direction;
                    for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2;
                         i <= (skillshot.SpellData.MultipleNumber - 1) / 2;
                         i++)
                    {
                        var end = skillshot.Start +
                                  skillshot.SpellData.Range *
                                  originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i);
                        var skillshotToAdd = new Skillshot(
                            skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end,
                            skillshot.Unit);
                        DetectedSkillshots.Add(skillshotToAdd);
                    }
                    return;
                }
                if (skillshot.SpellData.SpellName == "UFSlash")
                {
                    skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed;
                }
                if (skillshot.SpellData.SpellName == "SionR")
                {
                    skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed;
                }
                if (skillshot.SpellData.Invert)
                {
                    var newDirection   = -(skillshot.End - skillshot.Start).Normalized();
                    var end            = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End);
                    var skillshotToAdd = new Skillshot(
                        skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end,
                        skillshot.Unit);
                    DetectedSkillshots.Add(skillshotToAdd);
                    return;
                }
                if (skillshot.SpellData.Centered)
                {
                    var start          = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range;
                    var end            = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range;
                    var skillshotToAdd = new Skillshot(
                        skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit);
                    DetectedSkillshots.Add(skillshotToAdd);
                    return;
                }
                if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5")
                {
                    const int Angle = 60;
                    var       edge1 =
                        (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated(
                            -Angle / 2f * (float)Math.PI / 180);
                    var edge2 = edge1.Rotated(Angle * (float)Math.PI / 180);
                    foreach (var skillshotToAdd in
                             from minion in
                             ObjectManager.Get <Obj_AI_Minion>()
                             .Where(x => x.IsEnemy)
                             .Where(i => i.Name == "Seed" && i.Distance(skillshot.Unit) < 800)
                             let v = minion.ServerPosition.To2D() - skillshot.Unit.ServerPosition.To2D()
                                     where edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0
                                     let start = minion.ServerPosition.To2D()
                                                 let end =
                                 skillshot.Unit.ServerPosition.To2D()
                                 .Extend(
                                     minion.ServerPosition.To2D(), skillshot.Unit.Distance(minion) > 200 ? 1300 : 1000)
                                 select
                                 new Skillshot(
                                     skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end,
                                     skillshot.Unit))
                    {
                        DetectedSkillshots.Add(skillshotToAdd);
                    }
                    return;
                }
                if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid")
                {
                    var start          = skillshot.End - skillshot.Direction.Perpendicular() * 400;
                    var end            = skillshot.End + skillshot.Direction.Perpendicular() * 400;
                    var skillshotToAdd = new Skillshot(
                        skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit);
                    DetectedSkillshots.Add(skillshotToAdd);
                    return;
                }
                if (skillshot.SpellData.SpellName == "DianaArc")
                {
                    var skillshotToAdd = new Skillshot(
                        skillshot.DetectionType, SpellDatabase.GetByName("DianaArcArc"), skillshot.StartTick,
                        skillshot.Start, skillshot.End, skillshot.Unit);

                    DetectedSkillshots.Add(skillshotToAdd);
                }
                if (skillshot.SpellData.SpellName == "ZiggsQ")
                {
                    var d1 = skillshot.Start.Distance(skillshot.End);
                    var d2 = d1 * 0.4f;
                    var d3 = d2 * 0.69f;
                    var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1");
                    var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2");
                    var bounce1Pos       = skillshot.End + skillshot.Direction * d2;
                    var bounce2Pos       = bounce1Pos + skillshot.Direction * d3;
                    bounce1SpellData.Delay =
                        (int)(skillshot.SpellData.Delay + d1 / skillshot.SpellData.MissileSpeed + 500);
                    bounce2SpellData.Delay =
                        (int)(bounce1SpellData.Delay + d2 / bounce1SpellData.MissileSpeed + 500);
                    var bounce1 = new Skillshot(
                        skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos,
                        skillshot.Unit);
                    var bounce2 = new Skillshot(
                        skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos,
                        skillshot.Unit);
                    DetectedSkillshots.Add(bounce1);
                    DetectedSkillshots.Add(bounce2);
                }
                if (skillshot.SpellData.SpellName == "ZiggsR")
                {
                    skillshot.SpellData.Delay =
                        (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range);
                }
                if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike")
                {
                    var endPos = Vector2.Zero;
                    foreach (var s in DetectedSkillshots)
                    {
                        if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E)
                        {
                            var extendedE = new Skillshot(
                                skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start,
                                skillshot.End + skillshot.Direction * 100, skillshot.Unit);
                            if (!extendedE.IsSafe(s.End))
                            {
                                endPos = s.End;
                            }
                            break;
                        }
                    }
                    foreach (var m in ObjectManager.Get <Obj_AI_Minion>())
                    {
                        if (m.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team)
                        {
                            var extendedE = new Skillshot(
                                skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start,
                                skillshot.End + skillshot.Direction * 100, skillshot.Unit);
                            if (!extendedE.IsSafe(m.Position.To2D()))
                            {
                                endPos = m.Position.To2D();
                            }
                            break;
                        }
                    }
                    if (endPos.IsValid())
                    {
                        skillshot = new Skillshot(
                            DetectionType.ProcessSpell, SpellDatabase.GetByName("JarvanIVEQ"), Environment.TickCount,
                            skillshot.Start, endPos, skillshot.Unit);
                        skillshot.End       = endPos + 200 * (endPos - skillshot.Start).Normalized();
                        skillshot.Direction = (skillshot.End - skillshot.Start).Normalized();
                    }
                }
            }
            if (skillshot.SpellData.SpellName == "OriannasQ")
            {
                var skillshotToAdd = new Skillshot(
                    skillshot.DetectionType, SpellDatabase.GetByName("OriannaQend"), skillshot.StartTick,
                    skillshot.Start, skillshot.End, skillshot.Unit);
                DetectedSkillshots.Add(skillshotToAdd);
            }
            if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket)
            {
                return;
            }
            DetectedSkillshots.Add(skillshot);
        }
Пример #4
0
        public static Vector2 GetCollisionPoint(Skillshot skillshot)
        {
            var collisions = new List <DetectedCollision>();
            var from       = skillshot.GetMissilePosition(0);

            skillshot.ForceDisabled = false;
            foreach (var cObject in skillshot.SpellData.CollisionObjects)
            {
                switch (cObject)
                {
                case CollisionObjectTypes.Minion:

                    foreach (var minion in ObjectManager.Get <Obj_AI_Base>().Where(m => m.IsMinion))
                    {
                        var pred = FastPrediction(
                            from, minion,
                            Math.Max(0, skillshot.SpellData.Delay - (Environment.TickCount - skillshot.StartTick)),
                            skillshot.SpellData.MissileSpeed);
                        var pos = pred.PredictedPos;
                        var w   = skillshot.SpellData.RawRadius +
                                  (!pred.IsMoving ? (minion.BoundingRadius - 15) : 0) -
                                  pos.Distance(from, skillshot.End, true);
                        if (w > 0)
                        {
                            collisions.Add(
                                new DetectedCollision
                            {
                                Position =
                                    pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint +
                                    skillshot.Direction * 30,
                                Unit     = minion,
                                Type     = CollisionObjectTypes.Minion,
                                Distance = pos.Distance(from),
                                Diff     = w,
                            });
                        }
                    }

                    break;

                case CollisionObjectTypes.Champions:
                    foreach (var hero in
                             ObjectManager.Get <AIHeroClient>()
                             .Where(
                                 h =>
                                 (h.IsValidTarget(1200) && h.Team == ObjectManager.Player.Team && !h.IsMe ||
                                  h.Team != ObjectManager.Player.Team)))
                    {
                        var pred = FastPrediction(
                            from, hero,
                            Math.Max(0, skillshot.SpellData.Delay - (Environment.TickCount - skillshot.StartTick)),
                            skillshot.SpellData.MissileSpeed);
                        var pos = pred.PredictedPos;

                        var w = skillshot.SpellData.RawRadius + 30 - pos.Distance(from, skillshot.End, true);
                        if (w > 0)
                        {
                            collisions.Add(
                                new DetectedCollision
                            {
                                Position =
                                    pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint +
                                    skillshot.Direction * 30,
                                Unit     = hero,
                                Type     = CollisionObjectTypes.Minion,
                                Distance = pos.Distance(from),
                                Diff     = w,
                            });
                        }
                    }
                    break;

                case CollisionObjectTypes.YasuoWall:
                    if (
                        !ObjectManager.Get <AIHeroClient>()
                        .Any(
                            hero =>
                            hero.IsValidTarget(float.MaxValue) &&
                            hero.Team == ObjectManager.Player.Team && hero.ChampionName == "Yasuo"))
                    {
                        break;
                    }
                    GameObject wall = null;
                    foreach (var gameObject in ObjectManager.Get <GameObject>())
                    {
                        if (gameObject.IsValid &&
                            Regex.IsMatch(
                                gameObject.Name, "_w_windwall.\\.troy",
                                RegexOptions.IgnoreCase))
                        {
                            wall = gameObject;
                        }
                    }
                    if (wall == null)
                    {
                        break;
                    }
                    var level     = wall.Name.Substring(wall.Name.Length - 6, 1);
                    var wallWidth = (300 + 50 * Convert.ToInt32(level));


                    var wallDirection = (wall.Position.To2D() - YasuoWallCastedPos).Normalized().Perpendicular();
                    var wallStart     = wall.Position.To2D() + wallWidth / 2 * wallDirection;
                    var wallEnd       = wallStart - wallWidth * wallDirection;
                    var wallPolygon   = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon();
                    var intersection  = new Vector2();
                    var intersections = new List <Vector2>();

                    for (var i = 0; i < wallPolygon.Points.Count; i++)
                    {
                        var inter =
                            wallPolygon.Points[i].Intersection(
                                wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from,
                                skillshot.End);
                        if (inter.Intersects)
                        {
                            intersections.Add(inter.Point);
                        }
                    }

                    if (intersections.Count > 0)
                    {
                        intersection = intersections.OrderBy(item => item.Distance(from)).ToList()[0];
                        var collisionT = Environment.TickCount +
                                         Math.Max(
                            0,
                            skillshot.SpellData.Delay -
                            (Environment.TickCount - skillshot.StartTick)) + 100 +
                                         (1000 * intersection.Distance(from)) / skillshot.SpellData.MissileSpeed;
                        if (collisionT - WallCastT < 4000)
                        {
                            if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine)
                            {
                                skillshot.ForceDisabled = true;
                            }
                            return(intersection);
                        }
                    }

                    break;
                }
            }

            Vector2 result;

            if (collisions.Count > 0)
            {
                result = collisions.OrderBy(c => c.Distance).ToList()[0].Position;
            }
            else
            {
                result = new Vector2();
            }

            return(result);
        }