Пример #1
0
        public static ResistanceWrap ResistanceStageTransformerCalculate(TransformerModule TransformInformation,
                                                                         ResistanceWrap ResistanceToModify,
                                                                         bool FromHighSide = false)
        {
            //Logger.Log("TransformInformation!!!!!!!!!" + TransformInformation.gameObject);
            float TurnRatio = TransformInformation.TurnRatio;

            if (FromHighSide)             //Since is travelling different directions
            {
                TurnRatio = 1 / TransformInformation.TurnRatio;
            }
            //Logger.Log(TransformInformation.TurnRatio + " < TurnRatio " + TransformInformation.VoltageLimiting + " < VoltageLimiting " + TransformInformation.VoltageLimitedTo + " < VoltageLimitedTo ");

            //float R2 = ResistanceToModify;
            //float I2 = 1/ResistanceToModify;
            //float V2 = 1;

            //float Turn_ratio = TransformInformation.TurnRatio;

            //float V1 = (V2*Turn_ratio);
            //float I1 = (V2/V1)*I2;
            //float R1 = V1/I1;
            //Logger.Log(((Math.Pow(TurnRatio, 2.0))) + " (Math.Pow(TurnRatio, 2.0))");
            //Logger.Log(ResistanceToModify.ToString() + " HHHHHH");
            var VIRResistances = ElectricalPool.GetResistanceWrap();

            VIRResistances.SetUp(ResistanceToModify);
            VIRResistances.Multiply((float)Math.Pow(TurnRatio, 2.0));
            //Logger.Log(VIRResistances.ToString() + " HHHHHH");
            return(VIRResistances);
        }
Пример #2
0
        public static VIRCurrent ElectricalStageTransformerCalculate(TransformerModule TransformInformation,
                                                                     VIRCurrent Current,
                                                                     float ResistanceModified,
                                                                     float inVoltage,
                                                                     bool FromHighSide = false)
        {
            double TurnRatio = TransformInformation.TurnRatio;

            if (!FromHighSide)
            {
                TurnRatio = 1 / TransformInformation.TurnRatio;
            }

            double Voltage = (Current.Current() * ResistanceModified);

            //Logger.Log("Current.Current() > " + Current.Current() + " ResistanceModified > " + ResistanceModified);

            //Logger.Log(TransformInformation.TurnRatio + " < TurnRatio " + TransformInformation.VoltageLimiting + " < VoltageLimiting " + TransformInformation.VoltageLimitedTo + " < VoltageLimitedTo ");
            if (Voltage != 0)
            {
                double offcut = 0;

                //double V2 = Voltage / TurnRatio;
                //double R2 = V2 / ((Voltage / V2) * (Voltage / ResistanceModified));
                //double R2 = (ResistanceModified / Math.Pow(TurnRatio, 2.0));

                double V2 = Voltage / TurnRatio;
                double R2 = V2 / ((Voltage / V2) * (Voltage / ResistanceModified));
                //Logger.Log(R2 + " < R2 " + V2 + " < V2 " + ResistanceModified + " < ResistanceModified" + TurnRatio + " < TurnRatio " + Voltage + " < Voltage ");
                if (!(TransformInformation.VoltageLimiting == 0))
                {                 //if Total Voltage greater than that then  Push some of it to ground  to == VoltageLimitedTo And then everything after it to ground/
                                  //float VVoltage = ElectricityFunctions.WorkOutVoltage(TransformInformation.ControllingNode.Node);
                    if (V2 + inVoltage > TransformInformation.VoltageLimiting)
                    {
                        offcut = ((V2 + inVoltage) - TransformInformation.VoltageLimitedTo);
                        V2     = V2 - offcut;
                        if (V2 < 0)
                        {
                            V2 = 0;
                        }
                    }
                }

                //inVoltage
                TurnRatio = TurnRatio * (V2 / (Voltage / TurnRatio));

                //Logger.Log("V2 " + V2.ToString());
                //Logger.Log("I2 " + I2.ToString());
                //Logger.Log("Current.Current() " + Current.Current().ToString());
                var ReturnCurrent = Current.SplitCurrent((float)TurnRatio);
                //Logger.Log("ReturnCurrent " + ReturnCurrent.Current().ToString());
                return(ReturnCurrent);
            }
            return(Current);
        }
Пример #3
0
        //This should be the split up into different functions depending on what stage you want
        //This will give you back if you give it the right data, how it modifies resistance, and then How it modifies current
        public static Tuple <float, float> TransformerCalculate(TransformerModule TransformInformation, float ResistanceToModify = 0, float Voltage = 0, float ResistanceModified = 0)
        {
            //Logger.Log(TransformInformation.TurnRatio + " < TurnRatio " + TransformInformation.VoltageLimiting + " < VoltageLimiting " + TransformInformation.VoltageLimitedTo + " < VoltageLimitedTo ");
            if (!(ResistanceToModify == 0))
            {
                //float R2 = ResistanceToModify;
                //float I2 = 1/ResistanceToModify;
                //float V2 = 1;

                //float Turn_ratio = TransformInformation.TurnRatio;

                //float V1 = (V2*Turn_ratio);
                //float I1 = (V2/V1)*I2;
                //float R1 = V1/I1;
                Tuple <float, float> returns = new Tuple <float, float>(
                    (float)Math.Pow(TransformInformation.TurnRatio, 2.0) * (ResistanceToModify),
                    0
                    );
                return(returns);
            }
            if (!(Voltage == 0))
            {
                float offcut = 0;
                float V2     = Voltage / TransformInformation.TurnRatio;
                float R2     = V2 / ((Voltage / V2) * (Voltage / ResistanceModified));
                if (!(TransformInformation.VoltageLimiting == 0))
                {                 //if Total Voltage greater than that then  Push some of it to ground  to == VoltageLimitedTo And then everything after it to ground/
                                  //float VVoltage = ElectricityFunctions.WorkOutVoltage(TransformInformation.ControllingNode.Node);
                                  //Logger.Log("V2 > " + V2 + " VoltageLimitedTo > " + TransformInformation.VoltageLimitedTo, Category.Electrical);
                    if (V2 > TransformInformation.VoltageLimiting)
                    {
                        offcut = ((V2)-TransformInformation.VoltageLimitedTo);
                        V2     = V2 - offcut;
                        if (V2 < 0)
                        {
                            V2 = 0;
                        }
                    }
                }
                float I2 = V2 / R2;
                Tuple <float, float> returns = new Tuple <float, float>(
                    I2,
                    offcut
                    );
                return(returns);
            }
            Tuple <float, float> returnsE = new Tuple <float, float>(0.0f, 0);

            return(returnsE);
        }
Пример #4
0
 private void Awake()
 {
     ResistanceSourceModule = GetComponent <ResistanceSourceModule>();
     TTransformerModule     = GetComponent <TransformerModule>();
 }