Пример #1
0
 private void PreSynthesizeText(SpeechElement element)
 {
     if (element.Kind.Equals(SpeechElementKind.Text) || element.Kind.Equals(SpeechElementKind.Ssml))
     {
         synth.SynthesizeSsmlToStreamAsync(element.Content).AsTask <SpeechSynthesisStream>().ContinueWith((result) =>
         {
             presynthesizedText.TryAdd(element.Content.GetHashCode(), result.Result);
         });
     }
 }
Пример #2
0
    void BeginSpeech()
    {
        canBeCrushed = true;
        SpeechElement speech = speechList.ChooseSpeech();

        if (speech != null)
        {
            beginSpeechSeq = DOTween.Sequence();
            beginSpeechSeq.Append(speechBubble.GetComponent <RectTransform>().DOScale(speechBubbleBaseScale, 0.2f));
            beginSpeechSeq.Append(speechBubble.speechText.DOText(speech.text, gm.timePerCharacterMolenchonSpeech * speech.text.Length).SetEase(Ease.Linear));
            beginSpeechSeq.OnComplete(() => EndOfSpeech()).Play();
        }
    }
 public MBROLAElement TranslateElement(SpeechElement e, Word w)
 {
     if (e is Phoneme)
     {
         return(new MBROLAElement(TranslatePhoneme((Phoneme)e, w), 100, 100));
     }
     else if ((e is Separator) && HebrewChar.IsPunctuation(e.Latin[0]))
     {
         return(new MBROLAElement("_", 120));
     }
     else
     {
         return(new MBROLAElement("_", 100));
     }
 }
    // Use this for initialization
//	void Start () {
//	}

    // Update is called once per frame
//	void Update () {
//
//	}

    public void InitUserBubble(HammerUser user)
    {
        GetComponent <RectTransform>().localScale = Vector3.zero;
        SpeechElement speech = user.speechList.ChooseSpeech();

        if (speech != null)
        {
            speechBubble.speechText.text = speech.text;
//			speechBubble.profilePicture.sprite = user.profilePicture;
            audioGroupNameToPlay = speech.audioGroupName;
            animationSeq.Restart();
            if (speech.wallTexture != null && gm != null)
            {
                gm.ChangeTexture(speech.wallTexture);
            }
        }
    }