Пример #1
0
        public virtual void ReadFromXMLNode(XmlNode node)
        {
            // Read the origin node
            XmlNode originNode = node.SelectSingleNode(ModelXMLDefinition.pipeUCSOrigin);
            CPoint3D origin = CPoint3DSerializer.ReadPoint(originNode);

            // Read the x axis
            XmlNode xAxisNode = node.SelectSingleNode(ModelXMLDefinition.pipeUCSXAxis);
            CPoint3D xAxis = CPoint3DSerializer.ReadPoint(xAxisNode);

            // Read the x axis
            XmlNode yAxisNode = node.SelectSingleNode(ModelXMLDefinition.pipeUCSYAxis);
            CPoint3D yAxis = CPoint3DSerializer.ReadPoint(yAxisNode); ;

            // Calculate the UCS
            Vector3D vecX = new Vector3D(xAxis.X, xAxis.Y, xAxis.Z);
            vecX.Normalize();

            Vector3D vecY = new Vector3D(yAxis.X, yAxis.Y, yAxis.Z);
            vecY.Normalize();

            // Get the z axis
            Vector3D vecZ = Vector3D.CrossProduct(vecX, vecY);

            // Recalculate the y axis since yaxis may not be preh to xaxis.
            vecY = Vector3D.CrossProduct(vecZ, vecX);

            // Create matrix3d representation
            m_matrix3d = new Matrix3D(vecX.X, vecX.Y, vecX.Z, 0,
                                      vecY.X, vecY.Y, vecY.Z, 0,
                                      vecZ.X, vecZ.Y, vecZ.Z, 0,
                                      origin.X, origin.Y, origin.Z, 1.0);

            m_matrix3dInvert = new Matrix3D(vecX.X, vecX.Y, vecX.Z, 0,
                                            vecY.X, vecY.Y, vecY.Z, 0,
                                            vecZ.X, vecZ.Y, vecZ.Z, 0,
                                            origin.X, origin.Y, origin.Z, 1.0);
            m_matrix3dInvert.Invert();

            // Set transform
            m_tranform = m_matrix3d.ToVTKTransformation();
            m_tranformInvert.DeepCopy(m_tranform);
            m_tranformInvert.Inverse();
        }