internal override void InvokeInternal(ProcessingContext context, int argCount)
        {
            StackFrame             topArg      = context.TopArg;
            SeekableXPathNavigator contextNode = context.Processor.ContextNode;
            long currentPosition = contextNode.CurrentPosition;

            while (topArg.basePtr <= topArg.endPtr)
            {
                string       str = context.PeekString(topArg.basePtr);
                NodeSequence val = context.CreateSequence();
                if (XPathMessageFunction.MoveToHeader(contextNode) && contextNode.MoveToFirstChild())
                {
                    do
                    {
                        long   num2 = contextNode.CurrentPosition;
                        string str2 = XPathMessageFunctionActor.ExtractFromNavigator(contextNode);
                        contextNode.CurrentPosition = num2;
                        if (str2 == str)
                        {
                            val.Add(contextNode);
                        }
                    }while (contextNode.MoveToNext());
                }
                context.SetValue(context, topArg.basePtr, val);
                topArg.basePtr++;
            }
            contextNode.CurrentPosition = currentPosition;
        }
Пример #2
0
        internal override void InvokeInternal(ProcessingContext context, int argCount)
        {
            int iterationCount = context.IterationCount;

            context.PushSequenceFrame();
            if (iterationCount > 0)
            {
                NodeSequence seq = context.CreateSequence();
                seq.StartNodeset();
                SeekableXPathNavigator contextNode = context.Processor.ContextNode;
                long currentPosition = contextNode.CurrentPosition;
                if (XPathMessageFunction.MoveToHeader(contextNode))
                {
                    seq.Add(contextNode);
                }
                contextNode.CurrentPosition = currentPosition;
                seq.StopNodeset();
                context.PushSequence(seq);
                for (int i = 1; i < iterationCount; i++)
                {
                    context.PushSequence(seq);
                }
            }
        }